Level 3 Elite TrapXP 300
Detect Perception DC 21Initiative —
Trigger: A creature steps on the trapped square.
Effect: The trap makes the following attack twice against the triggering enemy.
Attack (Immediate Reaction): Ranged 10 (triggering creature); +8 vs. AC
Hit: 2d6 + 10 damage.
Disarm: Thievery DC 21 (standard action). Success: The trap is disarmed. Failure (16 or less): The character triggers the trap, which gains a +2 bonus to the attack rolls.
Published in Dungeon Magazine 211.