Level 5 TrapXP 200
Detect Perception DC 22Initiative +7
AC 5, Fortitude 10, Reflex 5, Will —
Immune necrotic, poison, psychic, all conditions, forced movement. ongoing damage except fire
Trigger: A creature enters a trapped square.
Attack (Immediate Reaction): Melee 0 (triggering creature); +10 vs. AC
Hit: 2d6 + 13 damage.
Disable: Thievery DC 15 (standard action). Success: The character disables the tripwire or cuts the lashings on the spring branch, disabling the trap.
Published in Dungeon Magazine 210.