Level 10 Lurker
As you fall to the bottom of the ditch, the earthen floor gives way to reveal dozens of sharpened, jagged spikes pointing upward.Hazard: A character falling in the ditch is attacked by the stake trap. A character moving carefully down the ditch under its own power is not attacked.Perception DC 20: The character notices the tips of spear points lining the bottom of the ditch.TriggerAny time a character jumps down into, is pushed into, or falls into the ditch the trap is triggered. After the first time it is triggered the trap is obvious, but it continues to function.AttackOpportunity Action Melee 1
Target: Creatures in trapped squareAttack: +16 vs. ReflexHit: 2d12 + 8 damageMiss: Half damageCountermeasures Thievery DC 20: An adjacent character can disable a square with a standard action and a successful check.
Published in Dungeon Magazine 168, page(s) 15.