Steel Rain
Hazard
Level 15 Blaster
XP 1200

Ahead, rain sheets down with a metallic tinkling. The ground beneath it is not damp.

Hazard: Tiny shards of sharp metal drop from the sky and burrow into the ground or into any creatures they hit. The hazard occupies three areas, each 3 squares on a side. Steel rain squares are lightly obscured. At the start of each round, the hazard moves 1d8 squares in a random direction or in a direction you choose.Perception     No check is necessary to notice the rain.     DC 23: The creature sees that the “raindrops” are metallic.Arcana     DC 23: The character recognizes the hazard’s nature.TriggerWhen a creature enters a square of steel rain or starts its turn there, the hazard attacks.AttackOpportunity Action      Melee
Countermeasures     A character using a shield can hold it overhead as a minor action, gaining a +1 bonus to AC against the steel rain but losing any shield bonus to AC and Reflex against other attacks. These adjustments to AC last until the start of the creature’s next turn.
     Acrobatics DC 23: If a character makes a check as part of a move action and ends his or her move outside the area of steel rain, he or she does not trigger an attack when moving through the hazard.
     Arcana DC 18: With a successful check as a minor action, a character can force one area of steel rain not to move at the start of the next round. With a successful DC 27 check, the character can move that area 1d4 squares in a direction of his or her choice.

Published in The Plane Below, page(s) 19.