Stranglemist Death Trap
Level 10 Solo Lurker
Deadly green gas billows from the candle holders.
The room fills with poisonous gas.
DC 21: The character hears the hiss of gas from the candle holders.
DC 17: The room is filling with stranglemist gas, a poison that slowly chokes its victims to death.
When three characters enter the room or any character touches Karavakos, the trap activates.
When the trap activates, a black wall of force seals the room shut.
Each character takes 10 poison damage at the start of his or her turn.
Destroy the Candle Holders: Smashing these disrupts the flow of poison. Each has 75 hit points. With each one destroyed, reduce the damage the trap causes by 5 points.
Thievery DC 24: Disable the Candle Holders: Five successful checks halts the flow of poison into the room.
Arcana DC 26: Wall of Force: Destroying this barrier requires 3 successful checks to spot a slight flaw in its pattern. Once these checks are successful, a single attack that deals 15 or more damage destroys it. Otherwise, 350 points of total damage destroys it.
H3 Pyramid of Shadows
, page(s) 58.