Swampfire
Terrain
Level 10 HazardXP 500

Detect Perception DC 18

Initiative +2

Immune attacks

Standard Actions

Attack (fire) Recharge

Attack: Close burst 2 (creatures in burst); +13 vs. Reflex

Hit: 3d6 + 5 fire damage, and ongoing 5 fire damage (save ends).

Countermeasures

Avoid: A creature that takes damage from swampfire can make a DC 18 Acrobatics check as an immediate interrupt. With a successful check, the creature takes half damage.

Published in The Shadowfell, page(s) 71.