Symbol of Suffering
Trap
Level 26 Warder
XP 9000

Glowing skull symbols ward the area ahead.

Trap: Anyone familiar with magic recognizes the symbols as powerful wards against approach. But their exact nature isn’t known until a creature steps close enough to comprehend them. Once triggered, a symbol inflicts excruciating pain.Perception     DC 26: The character notices the glowing symbols on the floor of the chamber.Religion     DC 31: The character recognizes the nature of the symbols.Initiative +26TriggerWhen a creature approaches within 3 squares of a symbol, the trap rolls initiative and attacks.AttackStandard Action      Close burst 3
Attack: +29 vs. WillHit: 3d6 + 10 psychic damage, and the target is slowed (save ends).Aftereffect Ongoing 15 psychic damage, and the target is immobilized (save ends both).Countermeasures     Arcana DC 31 or Thievery DC 26: A character adjacent to a symbol can disable a symbol trap with a successful Arcana or Thievery check.
     A character possessing the White Kingdom boneclaw is not affected by the symbol traps.

Published in E2 Kingdom of the Ghouls, page(s) 49.