Symbols of Insanity
Trap
Level 24 Warder
XP 6050

This glyph squirms when looked upon, paining an observer’s mind even from a distance.

Perception     No check is required to see the symbol.Religion     DC 29: The character recognizes the nature of the symbol.TriggerTrigger When a creature approaches within 3 squares of the symbol, the trap attacks. Once a creature has entered the area, it can remain in the area without triggering further attacks.Attack • Charm, PsychicOpportunity Action      Close burst 3
+27 vs. Will1d10 + 4 psychic damage, and the target takes ongoing 10 psychic damage and is dominated (save ends). The affected creature is driven to attack its allies.Countermeasures     Arcana DC 27 or Thievery DC 27: Standard action. An adjacent character can delay the trap by interfering with the symbol.
     Arcana DC 30: Standard action. An adjacent character can disable the trap by destroying the symbol.

Published in Dungeon Magazine 160, page(s) 73.