Tainted Pool
Level 5 Lurker
XP 200

The oily, swirling waters of this glowing pool are strangely alluring.

Hazard: When creatures come close to the pool, they are struck by a compulsion to enter its waters. The pool saps the strength of creatures in it.Perception     No check is necessary to notice the pool.Arcana     DC 17: The character recognizes that the pool and the area around it is hazardous, in addition to being the focus of the concentrated chaos energy suffusing the area.Initiative +7TriggerThe pool triggers when a nonaberrant creature comes within 3 squares of the origin square (marked on the map). When triggered, the hazard makes an attack against the triggering creature. It is no longer active after triggering but recharges slowly over time so that it can retrigger in a subsequent encounter.AttackOpportunity Action      Close burst 3
Target: The triggering creatureAttack: +6 vs. WillHit: The target is affected by a compulsion to enter the pool’s water (save ends). It moves to the nearest space within the pool as a free action. While under the compulsion, the target remains in the pool and can take no action other than moving to another pool square. Any creature that starts its turn in a pool square loses a healing surge; a creature that has no healing surges remaining instead loses hit points equal to its healing surge value.Countermeasures     Arcana DC 17: Standard action; the character suppresses the compulsion effect, allowing the affected creature to make a saving throw. If the creature saves, it can move half its speed as a free action.

Published in Dungeon Magazine 177, page(s) 45.