Tears of the Crocodile God
Level 15 LurkerXP 1200
Detect see CountermeasuresInitiative +3
Sand Flood Encounter
Trigger: The lizard statue is moved or the jaws of the central crocodile head are forced open.
Effect: Sand begins pouring into the room, and the trap rolls initiative. At the start of each of the trap’s turns, the sand’s depth increases by 1 foot to a maximum depth of 10 feet. Each square costs 1 extra square of movement to enter for every 2 feet of sand in the room. Creatures that have a burrow speed are immune to this effect.
Detect: Dungeoneering or Perception DC 22 (minor action). Success: The character notices that the closed jaws of the central crocodile head are hinged and operate some form of internal mechanism.
Detect: Dungeoneering or Perception DC 22 (move action). Requirement: The character must climb up to the crocodile head to examine the eye sockets (Athletics DC 20). Success: The character discovers that the eyelids open and close.
Detect: Arcana DC 30 (standard action). Success: The character uncovers runes written on the plinths that bind them to the four corner crocodile heads.
Disable: When the lizard, locust, snake, and toad statues are moved to their correct positions, the trap stops spewing sand.
Published in Dungeon Magazine 209.