Tectuktitlay's Narrows
Level 17 Elite TrapXP 3200

Detect Perception DC 31

Initiative +15

HP 20 per spear square, 20 harpoon

AC 31, Fortitude 30, Reflex 29, Will

Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage


Sluggish Movement

Creatures in the trap’s 1-by-10-square area are slowed.

Standard Actions

Defiler Stone Spears (poison, necrotic) At-Will

Attack: Melee 1 (one creature); +22 vs. AC

Hit: 2d8 + 6 damage, and ongoing 10 poison and necrotic damage (save ends). If the trap scores a critical hit, the target is also restrained (save ends). When the restrained effect ends, the target takes 2d8 + 6 damage.

Miss: Half damage.

Triggered Actions

Harpoon At-Will

Trigger: A creature that started its turn in the area of the trap ends its turn outside the area of the trap.

Attack (Opportunity Action): Ranged 10 (triggering creature); +22 vs. AC

Hit: 3d8 + 5 damage, and the trap pulls the target up to 10 squares toward the center of the trap’s area.


Destroy Harpoon: Thievery DC 31 (standard action). Requirement: The character must be in one of the two centermost squares in the trap's area. Success: The trap can no longer use harpoon.

Destroy Spears: Thievery DC 31 (standard action). Success: The trap loses the ability to use defiler stone spears against 1 square in or adjacent to the character’s space. Failure (26 or lower): The trap uses defiler stone spears against the character.

Delay Spears: Thievery DC 23 (standard action). Success: The trap cannot use defiler stone spears until the end of the character’s next turn. Failure (18 or lower): The trap uses defiler stone spears against the character.

Dodge: Athletics DC 23 (standard action). Success: Until the end of the character’s next turn, as long as the character remains in his or her current space, the trap cannot attack the character.

Predict: Insight DC 23 (free action). Success: The character gains a +5 bonus to AC against the trap until the end of his or her next turn.

Published in Dragon Magazine 410.