Level 19 TrapXP 2400
Detect Perception DC 24Initiative —
AC 33, Fortitude 31, Reflex 31, Will —
Immune fire, force, necrotic, poison, psychic, forced movement, all conditions, ongoing damage
Mind Extraction (fire, force, psychic) Encounter
Trigger: A creature enters the trap’s 5-by-5-square area.
Effect: (Immediate Reaction) Close burst 2 centered on the trap’s central square (the triggering creature); the target is stunned and immune to attacks that target Will (save ends). When this effect ends, the target takes 4d12 + 3 psychic damage. Until the target leaves the trap’s area, at the start of each of the target’s turns, the trap makes the following attack.
Attack: Close burst 2 centered on the trap's center (triggering creature); +22 vs. Fortitude
Hit: 4d12 + 3 fire and force damage.
Miss: Half damage.
Delay: Endurance DC 24 (free action when the trap is triggered). Requirement: Only the triggering creature can delay the trap. Success: Until the start of the triggering creature’s next turn, it does not suffer the trap’s effect.
Destroy: Arcana DC 33 (standard action). Success: The trap is destroyed. Failure (28 or lower): The trap pulls the character up to 4 squares into the trap’s area.
Disable: Arcana DC 24 (standard action). Success: One creature can pass through the trap’s area without triggering the trap.
Published in Dragon Magazine 410.