The Crowd
Special
Level 6 HazardXP 250

Detect automatic

Initiative -

Triggered Actions

Attack At-Will

Trigger: An enemy moves adjacent to a creature in the crowd.

Attack (Opportunity Action): Melee 1 (the triggering enemy); +11 vs. AC

Hit: 2d6 + 7 damage.

Countermeasures

Attack: A character can take a standard action to use an attack power against one or more creatures in the crowd. On a hit, that creature is removed from the crowd.

Disable: A character can make a DC 16 check using an appropriate skill (such as Bluff or Intimidate) to remove one creature from the crowd.

Published in Dungeon Magazine 193.