The Ghost Door
Hazard
Level 25 Blaster
XP 7000

The haze of silver light surrounding the door suddenly erupts in a blast of arcane power.

Hazard: The wards of the ghost door lash out at intruders.Perception     No check is necessary to notice the ghost door.Initiative +19TriggerThe ghost door manifests in response to the approach of those who serve the Raven Queen. However, unless the door is opened within 2 rounds, the trap attacks.AttackStandard Action      Close burst 3
Target: All enemies in burstAttack: +28 vs. FortitudeHit: 2d10 radiant damage, and the target is pulled 3 squares and dazed (save ends).Special: Any creature that ends its turn within the field of silver light (whether pulled by the trap or not) is subject to an attack as above.
On its initiative, the door activates. Every 5 rounds thereafter, the door conjures an iron golem juggernaut. The golem attacks the creature that activated the wards of the ghost door and any of its allies. A total of five iron golem juggernauts can be conjured by the ghost door.

Published in E3 Prince of Undeath, page(s) 17.