Thief's Curse
Level 16 Blaster
XP 1400

What appears to be a normal (if valuable) bit of artwork suddenly proves itself to be far, far more, as any would-be-thief slowly turns to gold at its slightest touch.

Trap: An object in the dragon’s lair that appears as an art item—possibly a decoration, possibly part of the hoard—is in fact a mystical trap that causes those who trigger it to turn slowly to solid gold. A dragon that makes use of a thief’s curse might wait until intruders trigger the trap. If the dragon takes this approach, it hangs back just out of range, allowing the trap to do its work. Meanwhile, the dragon breathes and makes melee attacks against those who try to flee.Perception     DC 25: The character notices the tiny runes etched on the art that indicate it has magical properties.Arcana     DC 30: The character knows what the runes signify. The character must have detected or been shown the runes to attempt this check.Initiative +16TriggerA character disturbs the object that the trap protects.AttackStandard Action      Area burst 2 within 10 squares
Target: All creatures in burstAttack: +14 vs. FortitudeHit: 4d8 + 3, and the target is immobilized (save ends). On its first failed saving throw, an immobilized target is restrained. On its second failed saving throw, the target is petrified. (The target becomes gold, but the gold corrodes into worthlessness within 24 hours. This is normal petrification in all other respects.)Miss: Half damage, and the target is slowed until the end of its next turn.Special Destroying or deactivating the trap does not reverse petrifi cation, which requires the Remove Affliction ritual.Countermeasures     Arcana DC 30: An adjacent character can attempt to mar the runes on the art, disrupting the magic, with a successful check. If the character succeeds, the art crumbles 1 minute later.
     A character can attack the art, which has AC 25, Fortitude 23, Reflex 23, Will 23, and 111 hit points.

Published in Draconomicon: Chromatic Dragons, page(s) 50.