Time Wrinkle
Hazard
Level 26 Lurker
XP 9000

A time wrinkle is an area of reality where time and space have been irreparably damaged. The wrinkle is invisible, but if perceived, it looks like an impossibly long hair suspended in the air and writhing as if alive.

Hazard: A time wrinkle fills 1 square.Perception     DC 17: The character notices a faint disturbance in the air.Arcana     DC 26: The character sees the time wrinkle.     DC 31: The character identifies the time wrinkle for what it is.Initiative +10TriggerThe time wrinkle rolls initiative whenever a creature comes within 10 squares of it.AttackMove Action      Personal he time wrinkle moves 1d6 squares in a random direction each round. If this movement would place it inside an obstacle (a wall, a door, a column, or another solid object), it moves to the closest available unoccupied space.
Target: Each creature in its pathAttack: +25 vs. ReflexHit: The target immediately rerolls its initiative check and takes his or her next action on that initiative count, even if the target already acted in the round.Countermeasures     Acrobatics DC 26: A character who notices the time wrinkle may make a successful check to duck out of its way.
     Arcana DC 31: A character can delay the time wrinkle with a successful check so that it goes at the end of the round instead of its normal initiative order.
     Arcana DC 33: A character can destroy the time wrinkle with a successful check.

Published in Manual of the Planes, page(s) 25.