Treacherous Ice
Hazard
Level 1 Obstacle
XP 100

A slick sheet of ice creates a hazardous obstacle.

Hazard: This sheet of ice fills 16 contiguous squares, turning them into difficult terrain.Perception     No check is necessary to notice the ice.Nature     DC 15: The character identifies the squares of treacherous ice.TriggerThe ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice.AttackOpportunity Action      Melee
Target: Every creature on the iceAttack: +5 vs. ReflexHit: 1d6 damage and the target falls prone. If the target is already prone, it takes no damage but its turn ends immediately.Countermeasures     Acrobatics DC 5: With a successful check and a move action, a character can move into 1 square of treacherous ice without risk of falling. If the check fails or the character moves more than 1 square, the ice attacks.
     Acrobatics DC 10: With a successful check and a move action, a character can move at its normal speed across treacherous ice without risk of falling. (The ice is still considered difficult terrain.) If the check fails or the character attempts to run or charge through treacherous ice, the ice attacks.
     Acrobatics DC 15: With a successful check, a character can run (move action) or charge (standard action) across treacherous ice without risk of falling. (The ice is still considered difficult terrain.) If the check fails, the ice attacks.

Published in Dungeon Magazine 159, page(s) 9.