Level 14 Obstacle
These holes in reality pull matter, air, and just about anything else into a strange gap between time and space.Hazard: These small rifts in reality are focused in 1 space. They affect a 5-square burst around the focus square.Perception No check is normally necessary to notice the vacuum rift. Creatures either see material being pulled in by the rift, or they hear the hurricanelike roar of the rift.Arcana DC 23: The character identifies the phenomenon as a vacuum rift.Initiative +20TriggerThe vacuum rift rolls initiative whenever a creature ends its move within 10 squares of it.AttackStandard Action Close burst 5
Targets Each creature or unattended object in burstAttack: +17 vs. FortitudeHit: The target is pulled 5 squares toward the vacuum rift’s focus square and immobilized (until the end of the target’s next turn).TriggerWhen a creature or object enters or starts his or her turn in the vacuum rift’s focus square.AttackOpportunity Action Melee
Target: Triggering creature or unattended objectAttack: +19 vs. FortitudeHit: 4d6 + 5 damage.Miss: Half damage.Countermeasures Arcana DC 25: A character trained in Arcana can engage in a skill challenge to banish the vacuum rift: complexity 2 (6 successes before 3 failures); each check is a standard action. Success banishes the vacuum rift. Failure causes it to explode: Close burst 10; all creatures in the burst take 3d6 + 5 damage and are knocked prone, and the vacuum rift disappears.
Published in Manual of the Planes, page(s) 23.