Vecna’s Revenge (Elite)
Trap
Level 18 Elite Blaster
XP 4000

The left arm of each these four statues is outstretched, pointing to the center of the room. The four statues pulse, releasing a lifesucking bolt of fell energy.

Trap: The trigger area of the trap is the entire foyer. When a living creature enters the foyer or ends its turn in the foyer, the statue closest to that creature releases a ray of necrotic energy that attacks the target.Perception     DC 27: The statues have a faint aura of shadowy energy.Arcana     DC 30: The character recognizes the trap as one used by some death cultists.TriggerWhen a living creature enters the foyer or remains within the foyer at the end of its turn, the trap is triggered, hitting that target with necrotic energy. The trap can trigger multiple times in one round, once for each time a living creature enters the room or ends its turn there.Attack • NecroticImmediate Reaction or Opportunity Action      Ranged 5
Target: Living creature within the roomAttack: +22 vs. FortitudeHit: 2d10 + 5 necrotic damage, and ongoing 10 necrotic damage (save ends).Miss: Half damageCountermeasures     Thievery DC 30: A character adjacent to one of the statues can disable the trap with a successful check.

Published in Open Grave, page(s) 100.