Venomous Tree
Level 24 Blaster
XP 6050

The branches of the twisted trees writhe menacingly in the still air. A cloud of green and white energy forms above the trees before hurtling downward.

Trap: One or more living creatures beyond the bounds of the teleportation circle on the knoll awaken the twisted spirit of the trees. Fell energies coil about the trees. When the trees awake, each contributes a strand of energy to a writhing mass of green and white energy forming above the trees which then lances downward to strike the visible character farthest away from the teleportation circle.Perception     DC 28: The character notices the tree branches stir slightly although the air is still.     DC 32: The character spots motes of green and white energy coiling around the trees’ branches.Initiative +8TriggerWhen a living creature exits the teleportation circle or otherwise reaches the top of the knoll.AttackStandard Action      Ranged 8
Targets: One creatureAttack: +27 vs. WillHit: 4d6 + 8 poison damage and target weakened (save ends).Countermeasures     Thievery DC 35 or Arcana DC 32: The trap is disabled when all the trees are destroyed or their connection to the energy cloud is severed. An adjacent character can sever a tree’s connection to the cloud with a successful skill check. Also, a character can attack a tree (AC 32, other defenses 28; hp 90).

Published in Dungeon Magazine 171, page(s) 54.