Level 22 Obstacle
The surface ahead seems dry and barren, and a chill in the air weighs on your spirit. Suddenly, the ground opens to expose a roiling void.Hazard: When a creature within the hazard acts violently, the area beneath the creature gives way, dropping it into a seething void below. A void crust typically occupies 20 to 30 contiguous squares, each of which must share a side, not just a corner, with at least one other void crust square.Perception DC 24: The character notices that the area ahead is treacherous and fragile.TriggerIf a creature attempts to move out of a square of void crust without shifting, makes an attack while in a square of void crust, or is hit by an attack while in a square of void crust, the hazard attacks.AttackOpportunity Action Melee
Target: The triggering creatureAttack: +25 vs. ReflexHit: 1d8 + 3 damage, and the target disappears into the void. It instantly reappears 20 feet above a random square 1d4-1 squares away and falls back to the surface, taking 2d10 damage. If the creature falls into its original space, it again takes damage and disappears into the void, falling again in another square.Miss: The target slides to an unoccupied adjacent square. If no such square is available, the attack hits automatically.Effect: The space vacated by the target remains open to the void. A creature forced into the opening can try to catch itself by attempting a saving throw before falling in. If it fails the saving throw, it is automatically hit by the void crust’s attack.
Published in The Plane Below, page(s) 22.