Voidblight
Hazard
Level 15 Blaster
XP 1200

A mass of pulsing blackness slowly resolves into swarming motes of nothingness drifting over the ground, each one absorbing light, life, and sanity.

Hazard: The voidblight occupies 9 contiguous squares. Each voidblight square must share a side, not just a corner, with at least one other voidblight square.Perception     No check is necessary to notice the mass.Arcana     DC 23: The character recognizes the hazard’s nature.Initiative +2TriggerThe voidblight can sense nondemon living creatures within 20 squares, whether or not it has line of sight to them. When it does, the hazard rolls initiative. The mass moves on its turn, oozing through the air or dragging along the surface to a square occupied by a nondemon living creature. It has a speed of 5, fly 5 (hover). It then attacks such creatures that start their turns within its area.AttackOpportunity Action      Melee
Target: Each nondemon living creature that starts its turn in the voidblight’s squareAttack: +18 vs. FortitudeHit: 1d10 + 6 psychic damage, and ongoing 10 psychic damage and the target is affected by voidblight insanity (save ends both). While a conscious target is affected by the insanity, it must make a basic attack against an ally during its turn or take 10 extra psychic damage at the end of its turn.Special: A creature cannot make a saving throw against the voidblight’s effect while within the hazard’s square.Countermeasures     A character can attack a square of voidblight (AC 29; other defenses 27; hp 30; half damage from melee and ranged attacks). When reduced to 0 hit points, that square of voidblight is destroyed.

Published in The Plane Below, page(s) 19.