Wall of Tentacles
Level 18 Elite TrapXP 4000

Detect automatic

Initiative +15

HP 240

AC 32, Fortitude 28, Reflex 30, Will

Immune necrotic, poison, psychic, forced movement, all conditions, ongoing damage


All Sight

The wall’s attacks ignore cover, concealment, and invisibility, as well as whether a creature is hidden.

Standard Actions

Tentacle Lash At-Will

Attack: Close blast 5 (enemies in the blast); +23 vs. AC

Hit: The target is grabbed (escape DC 23) and takes ongoing 10 damage while grabbed.


Identify: Arcana DC 23:The character realizes what the wall is, as well as that a special key, implement, or command word is needed to pass through the wall unmolested.

Identify: Dungeoneering DC 23:The character realizes that the wall of tentacles blocks a passageway.

Tentacle Rod: The wall attacks no creature that carries a tentacle rod. A creature that touches a tentacle rod to the wall (minor action) opens an 8-foot-high, 4-foot-wide oval aperture that remains open until the end of the creature’s next turn. As long as the aperture remains open, the wall does not attack.

Published in Dungeon Magazine 200.