Warped Magic
Object
Level 10 TrapXP 500

Detect Perception or Arcana DC 18

Initiative +5

Immune attacks

Standard Actions

Attack (varies) At-Will

Effect: A random square of warped magic makes the following attack. The burst’s area becomes difficult terrain until the end of the trap’s next turn.

Attack: Close burst 2 (each creature in the burst); +13 vs. Reflex

Hit: 2d6 + 6 damage of a type determined randomly. Roll 1d6: 1—acid, 2—cold, 3—fire, 4—force, 5—lightning, 6—thunder. In addition, the target is slowed (save ends).

Triggered Actions

Attack (varies) At-Will

Trigger: A creature enters a square of warped magic.

Attack (Opportunity Action): Melee 1 (triggering creature); +13 vs. Fortitude

Hit: 2d8 + 9 damage of a type determined randomly. Roll 1d6: 1—acid, 2—cold, 3—fire, 4—force, 5—lightning, 6—thunder. In addition, the target is slowed (save ends).

Countermeasures

Disable: Thievery or Arcana DC 26 Success: One square of warped magic disappears. Failure (21 or less): The trap is triggered, attacking the attempting creature.

Published in Madness at Gardmore Abbey, page(s) 3-9.