Level 4 HazardXP 150
Detect Perception DC 21Initiative -
Trigger: A creature enters one of the pit’s four squares.
Attack (No Action): Melee 1 (the triggering creature); +7 vs. Reflex
Hit: The target falls into the pit and is fully submerged in water. The target can escape from the pit by making a DC 10 Athletics check as a move action or by swimming to the surface.
Miss: The target returns to the last square it occupied before entering a pit square, and its movement ends immediately.
Effect: The pit is no longer hidden.
Jump: Athletics DC 20 (this is always a standing jump because of the water; if the jumping creature has the swamp walk trait and a running start for the jump, the DC is 10) Success: The creature jumps over the pit.
Published in Dungeon Magazine 186.