Water Tentacle
Object
Level 2 Minion TrapXP -

Detect automatic

Initiative +3

HP 1; a missed attack never damages a minion.

AC 16, Fortitude 12, Reflex 14, Will 13

Immune cold, poison, all conditions, ongoing damage

Speed 2

Traits

Poolbound

A water tentacle cannot leave its pool. If forced out of its pool, is it destroyed instantly.

Watery Form

When the tentacle takes damage from an attack that does not deal force damage or is not a critical hit, it can make a saving throw to reduce the damage to 0.

Standard Actions

Slam (cold) At-Will

Attack: Melee 5 (one creature); +5 vs. Reflex

Hit: 5 cold damage, and the tentacle slides the target up to 3 squares.

Countermeasures

Destroy: Arcana or Religion DC 13 or 20 (standard action from up to 5 squares away). Success: DC 13 destroys 1 tentacle in range, DC 20 destroys 2 tentacles in range. Failure (8 or lower): A tentacle uses slam as a free action.

Published in Dungeon Magazine 214.