Level 2 Minion TrapXP -
Detect automaticInitiative +3
HP 1; a missed attack never damages a minion.
AC 16, Fortitude 12, Reflex 14, Will 13
Immune cold, poison, all conditions, ongoing damage
A water tentacle cannot leave its pool. If forced out of its pool, is it destroyed instantly.
When the tentacle takes damage from an attack that does not deal force damage or is not a critical hit, it can make a saving throw to reduce the damage to 0.
Slam (cold) At-Will
Attack: Melee 5 (one creature); +5 vs. Reflex
Hit: 5 cold damage, and the tentacle slides the target up to 3 squares.
Destroy: Arcana or Religion DC 13 or 20 (standard action from up to 5 squares away). Success: DC 13 destroys 1 tentacle in range, DC 20 destroys 2 tentacles in range. Failure (8 or lower): A tentacle uses slam as a free action.
Published in Dungeon Magazine 214.