Level 2 Blaster
The skeletal snake tail animates and begins to whip and lash about the chamber.Trap: When the trap is triggered, the snake tail attacks each round on its initiative.Perception DC 20: The skeletal tail, still in one piece, seems articulated. DC 25: A snake sigil is chiseled lightly into the front of the altar.Initiative +5TriggerWhen one or more characters move 4 squares into the room, the tail makes its first attack as a surprise action. It then rolls initiative, attacking each round. The skeleton can heave its body about to place the origin of the blast anywhere it wants within the chamber.AttackImmediate Reaction or Standard Action Close blast 3
Target: All creatures in blastAttack: +5 vs. ReflexHit: 1d6 + 1 damage, and ongoing 5 poison damage (save ends).Miss: Half damage.Countermeasures A character can attack the tail (AC 15, other defenses 10, hp 30). Destroying the tail destroys the trap.
Published in Marauders of the Dune Sea, page(s) 16.