White Pool
Trap
Level 25 Blaster
XP 7000

As it flares with light, the white pool unleashes a wave of psychic energy.

Trap: The white pool demands prayers of fealty to He Who Was—and attempts to slay those of false faith in the area.Perception     This trap cannot be detected with Perception.Religion     DC 29: A character recognizes that the pool accepts prayers to He Who Was, but that its power is corrupted by Acererak.Initiative +2Trigger       When a living creature comes within 5 squares of the pool, the trap activates and rolls initiative.
AttackStandard Action      Close burst 3
Target: Each creature in burstAttack: +26 vs. WillHit: 3d6 psychic damage, and the target is stunned (save ends). First Failed Saving Throw: The target falls unconscious (save ends). Second Failed Saving Throw: The target dies.Countermeasures     A character hit by the trap can make a DC 24 Religion check as an immediate interrupt to offer a prayer to He Who Was. With a successful check, the character is not stunned. If the check result is 31 or higher, the character takes no damage and gains an action point that must be spent before the end of his or her next turn.
     A character can make a DC 24 Arcana check as a minor action to disrupt the flow of corrupt energy within the pool. With a successful check, the trap takes a -2 penalty to attack rolls until the end of its next turn.

Published in Tomb of Horrors, page(s) 141.