Level 2 TrapXP 125
Detect Perception DC 20Initiative —
Trigger: A creature crosses a tripwire stretched between two squares.
Attack (No Action): Melee 1 (triggering creature); +5 vs. Reflex
Hit: 2d6 + 8 damage, and the target falls prone.
Remove: Once the trap is detected, the spikes on the floor can be safely removed (no skill check required).
Published in Dungeon Magazine 211.